What is bankroll management

Bankroll management is the discipline of controlling how much you risk per contest to ensure you can survive variance. In fantasy cricket, variance is high — even the best captain pick loses 30% of the time. Without bankroll management, a bad week can wipe out a month's profit.

The concept is borrowed from poker and financial trading. In poker, professional players risk 1-5% of their bankroll per hand. In trading, position sizing is 1-2% of capital per trade. The same principle applies in fantasy cricket: risk a small, fixed percentage of your bankroll per contest.

The math is simple. If you risk 10% per contest and lose 5 in a row, you've lost 41% of your bankroll. If you risk 2% per contest and lose 5 in a row, you've lost 10%. The 2% risk profile lets you absorb variance without going broke.

The five rules of bankroll management

Rule 1: Fixed unit size. Pick a percentage of your bankroll (1-5%) and risk that fixed amount per contest. Don't vary the size based on how confident you feel — confidence is a poor predictor of outcome.

Rule 2: Maximum 5% per contest. Never risk more than 5% of your bankroll on a single contest. The math breaks above 5% — a single bad week can wipe out 30%+ of your bankroll, and recovery takes months.

Rule 3: No chasing losses. If you lose 3 contests in a row, don't increase your unit size to 'win it back'. That's the gambler's fallacy. Stick to the fixed unit size. Variance evens out over time.

Rule 4: Separate bankrolls. Keep your fantasy cricket bankroll separate from your other money. Don't use rent money, don't use emergency fund money. Only use money you can afford to lose.

Rule 5: Weekly review. Every Sunday, review your results. Calculate your ROI (return on investment). If your ROI is negative for 4 consecutive weeks, reduce your unit size by 50%. If your ROI is positive for 8 consecutive weeks, increase by 25%.

Five rules: fixed unit size, max 5% per contest, no chasing losses, separate bankrolls, weekly review. Break any of these and you will go broke.

How to size your unit

Unit size depends on your bankroll and your contest type. For cash contests (head-to-head, 50/50s), use 2-3% of bankroll per contest. For mega contests (10,000+ entries), use 1-2% because the variance is higher. For beginner contests, use 1% because you're still learning.

If your bankroll is ₹10,000, your unit size is ₹100-300 for cash contests, ₹100-200 for mega contests. Don't bet ₹1,000 on a single contest, even if you're confident. The variance is too high.

If your bankroll drops below ₹5,000, drop your unit size to 1% across all contest types. If your bankroll grows above ₹50,000, you can start varying your unit size by confidence level (1% for low confidence, 3% for high confidence) — but never above 5%.

Why fixed unit size matters

Fixed unit size protects you from yourself. The biggest mistake we see is varying unit size based on confidence. Users who feel confident about a captain pick risk ₹2,000 instead of their usual ₹200. When the pick loses, the loss is 10x worse than usual.

The math: if you win 5 contests in a row at ₹200 each, you make ₹1,000 profit. If you lose 1 contest at ₹2,000, you've wiped out most of that profit. The variance is asymmetric — big wins don't compensate for big losses.

The professional approach is to risk the same amount regardless of confidence. The 1-5% range is wide enough that you can size up for higher confidence (3-5%) and size down for lower confidence (1-2%) without breaking the discipline.

Cash contests vs mega contests

Cash contests vs mega contests

Bankroll growth vs time. The flat sections are bad weeks. The dips are bad contests. The rises are good runs. Variance is real.

Cash contests vs mega contests

Cash contests (head-to-head, 50/50s, double-ups) have low variance. The top 50% of entries win roughly 2x their entry fee. Variance is low because you're not competing against everyone — you're competing against half the field.

Mega contests (10,000+ entries) have high variance. The top 1% wins the majority of the prize pool. Variance is high because you're competing against everyone. A 99th-percentile lineup can finish 500th if the variance doesn't favor you.

Cash contests are for building your bankroll. Mega contests are for hitting big scores with a small portion of your bankroll. The recommended split is 70% cash, 30% mega. New players should start with 90% cash, 10% mega until they've proven they can beat the field.

How to handle a bad week

Bad weeks happen. Even the best captain pick loses 30% of the time. Over 20 contests in a week, you'll have 6 losses on average. If you lose all 20, that's variance working against you — not necessarily a sign of bad picks.

The first rule of a bad week is don't chase. Don't increase your unit size. Don't enter more contests to 'win it back'. Stick to the fixed unit size. The math will work itself out over the next 10-20 contests.

The second rule is review your picks. After a bad week, look at every contest you entered. Were your picks reasonable? Did you follow your model? If yes, the variance will swing back. If no, identify the mistake and fix it.

The third rule is reduce unit size if the bad week extends. If you've had a negative ROI for 4 weeks straight, cut your unit size by 50%. You're either in a bad variance streak or making systematic mistakes. Either way, smaller contests protect your bankroll.

The ROI calculation

ROI is return on investment. Calculate it weekly: total winnings minus total entry fees, divided by total entry fees, multiplied by 100. A 5% ROI means you made 5 paise for every rupee risked. A negative ROI means you lost money.

A good fantasy cricket player has a 5-15% ROI over a season. A great player has a 15-30% ROI. A professional player has a 30%+ ROI. Most recreational players have a negative ROI — they lose money over time.

Track your ROI in a spreadsheet or in our app's analytics tab. The app calculates ROI by week, by contest type, by captain pick, and by venue. The breakdown helps you identify where you're winning and where you're losing.

When to walk away

Walk away when fantasy cricket stops being fun. The hobby is supposed to add to your enjoyment of the sport. If you're stressing about lineups at 2 AM, if you're borrowing money to enter contests, if you're losing sleep over a captain pick — walk away.

Walk away when you're down 50% of your bankroll. At that point, the variance has beaten you, and chasing back is statistically unlikely. Take a break for a week, then reassess with a smaller unit size.

Walk away when you can't follow the five rules. If you're breaking the rules — varying unit size, chasing losses, using rent money — you have a problem. The rules exist to protect you. Breaking them will eventually break your bankroll.

Walk away when: the hobby stops being fun, you're down 50% of bankroll, or you can't follow the five rules. Fantasy cricket is entertainment, not income.